When Warframe released back in 2013, it was a 3rd person multiplayer action adventure in space that had a whole lot of heart…and not much else. Quests, locales, classes (called Tennos), weapons, among other things, were much needed and were a long ways off. However, to it’s benefit, the game was a blast to play (if extremely repetitive). Flash forward two years and you’d be hard pressed to think that Warframe was even the same game that released back in 2013. With an infusion of smartly designed quests, new locales, intelligently written dialog, a well-thought out home base, all new Tennos and weapons of every kind, as well as plenty of new baddies and bosses to take on Warframe is shaping up to be a game with taking a serious second (and even third) look at.
In this installment of Press Any Key (recorded during a live Randomcast episode), Tanner and I take look at the current state of Warframe and see how it has changed from the initial release and if the changes are enough to keep either of us playing after the show comes to a close. It’s also important to mention that Tanner has never played Warframe before this cast, while I played the beta and the original release back in 2013.
Warframe is currently Free-to-Play and available on PC, PS4, and XBOX (though it should be noted that the versions differ slightly, with the PC version being the most ‘up to date’.) Profiles are platform dependent and there is no cross-play option available.